Virtualpolitik : an electronic history of government media-making in a time of war, scandal, disaster, miscommunication, and mistakes
書誌情報:Virtualpolitik : an electronic history of government media-making in a time of war, scandal, disaster, miscommunication, and mistakes
Elizabeth Losh
Cambridge, Mass. : MIT Press , c2009
1 online resource (xi, 414 p.) : ill.
WebCatPlus を見る
CiNii Books を見る


  


所蔵一覧
https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267194
巻号予約人数所在請求記号登録番号資料ID状態貸出区分備考 
1: electronic bk0オンライン 1A001425  利用可
電子書籍 

選択行を:  

書誌詳細
刊年2009
G/SMDリモートファイル
形態1 online resource (xi, 414 p.) : ill.
注記Includes bibliographical references (p. [333]-397) and index
Introduction: A fable of politics, community, and virtuality -- Digital monsters : show and tell on Capitol Hill -- Hacking Aristotle : what is digital rhetoric? -- The desert of the unreal : democracy and military-funded videogames and simulations -- The war from the Web : an atlas of conflict, government, and citizenship -- Power points : the virtual state and its discontents -- Whistle-blowers : traditional epistolary discourse and electronic communication -- Submit and render : digital satires about surveillance and authentication -- Reading room : the nation-state and digital library initiatives -- Waiting room : serious games about national security and public health -- The past as prologue : cultural politics and the founding narratives of information science
Restricted to subscribers or individual electronic text purchasers
Today government agencies not only have official Web sites but also sponsor moderated chats, blogs, digital video clips, online tutorials, videogames, and virtual tours of national landmarks. Sophisticated online marketing campaigns target citizens with messages from the government--even as officials make news with digital gaffes involving embarrassing e-mails, instant messages, and videos. In Virtualpolitik, Elizabeth Losh closely examines the government's digital rhetoric in such cases and its dual role as mediamaker and regulator. Looking beyond the usual focus on interfaces, operations, and procedures, Losh analyzes the ideologies revealed in government's digital discourse, its anxieties about new online practices, and what happens when officially sanctioned material is parodied, remixed, or recontextualized by users. Losh reports on a video game that panicked the House Intelligence Committee, pedagogic and therapeutic digital products aimed at American soldiers, government Web sites in the weeks and months following 9/11, PowerPoint presentations by government officials and gadflies, e-mail as a channel for whistleblowing, digital satire of surveillance practices, national digital libraries, and computer-based training for health professionals. Losh concludes that the government's "virtualpolitik"--its digital realpolitik aimed at preserving its own power--is focused on regulation, casting as criminal such common online activities as file sharing, video-game play, and social networking. This policy approach, she warns, indefinitely postpones building effective institutions for electronic governance, ignores constituents' need to shape electronic identities to suit their personal politics, and misses an opportunity to learn how citizens can have meaningful interaction with the virtual manifestations of the state
Also available in print
Mode of access: World Wide Web
Made available online by Ebrary
Description based on PDF viewed 12/23/2015
URL:https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267194(Abstract with links to resource)
出版国アメリカ合衆国
標題言語英語
本文言語英語
著者情報Losh, Elizabeth M.
ISBN9780262254946(: electronic bk)
無効/取消ISBN9780262123044(: electronic bk)
件名LCSH:Informationsociety
LCSH:Informationtechnology
LCSH:Internet
LCSH:Communication
NCID6267194
IDENThttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267194

WebCatPlus を見る    CiNii Books を見る