Game sound : an introduction to the history, theory, and practice of video game music and sound design
書誌情報:Game sound : an introduction to the history, theory, and practice of video game music and sound design
Karen Collins
Cambridge, Mass. : MIT Press , c2008
1 online resource (x, 200 p.) : ill., music
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https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267379
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1: electronic bk0オンライン 1A001607  利用可
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書誌詳細
刊年2008
G/SMDリモートファイル
形態1 online resource (x, 200 p.) : ill., music
注記Includes bibliographical references (p. [189]-196) and index
Restricted to subscribers or individual electronic text purchasers
A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources--including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves--to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music
Also available in print
Mode of access: World Wide Web
Description based on PDF viewed 12/23/2015
URL:https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267379(Abstract with links to resource)
出版国アメリカ合衆国
標題言語英語
本文言語英語
著者情報Collins, Karen
ISBN9780262270694(: electronic bk)
無効/取消ISBN9780262033787(: electronic bk)
件名LCSH:Videogamemusic
LCSH:Music
NCID6267379
IDENThttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267379

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