Expressive processing : digital fictions, computer games, and software studies
書誌情報:Expressive processing : digital fictions, computer games, and software studies
書誌詳細
刊年 | 2009 |
G/SMD | リモートファイル |
形態 | 1 online resource (xv, 482 p.) : ill. |
シリーズ名 | Software studies
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注記 | Academic Complete Subscription 2012-2013 Multi-User Includes bibliographical references and index Introduction -- The Eliza effect -- Computer game fictions -- Making models -- The tale-spin effect -- Character and author intelligence -- Authoring systems -- The SimCity effect -- Playable language and nonsimulative processes -- Conclusion -- Afterword Restricted to subscribers or individual electronic text purchasers "Most books on digital media focus on what the machines of digital media look like from the outside but ignore the computational machines that make digital media possible. With this book, the first to approach computational processes from the perspective of media, games, and fiction, Wardrip-Fruin examines both the outside and the inside of digital media's machines."--BOOK JACKET Also available in print Mode of access: World Wide Web Description based on PDF viewed 12/23/2015 URL:https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267550(Abstract with links to resource) |
出版国 | アメリカ合衆国 |
標題言語 | 英語 |
本文言語 | 英語 |
著者情報 | Wardrip-Fruin, Noah
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ISBN | 9780262302678(: electronic bk)
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無効/取消ISBN | 9780262517539(: electronic bk)
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件名 | LCSH:Interactivemultimedia
LCSH:Computergames
LCSH:Digitalmedia
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NCID | 6267550 |
IDENT | https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267550 |
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