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書誌情報:Beyond choices : the design of ethical gameplay
Miguel Sicart
Cambridge, Mass. : MIT Press , [2013]
1 online resource (viii, 180 p.) : ill.
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https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6642240
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書誌詳細
刊年2013
G/SMDリモートファイル
形態1 online resource (viii, 180 p.) : ill.
注記Includes bibliographical references (pages 167-177) and index
1. Introduction -- 2. Defining ethical gameplay -- 3. Being a game -- 4. The player, the player -- 5. The design of ethical gameplay --
Restricted to subscribers or individual electronic text purchasers
Today's blockbuster video games -- and their never-ending sequels, sagas, and reboots -- provide plenty of excitement in high-resolution but for the most part fail to engage a player's moral imagination. In Beyond Choices, Miguel Sicart calls for a new generation of video and computer games that are ethically relevant by design. In the 1970s, mainstream films -- including The Godfather, Apocalypse Now, Raging Bull, and Taxi Driver -- filled theaters but also treated their audiences as thinking beings. Why can't mainstream video games have the same moral and aesthetic impact? Sicart argues that it is time for games to claim their place in the cultural landscape as vehicles for ethical reflection.Sicart looks at games in many manifestations: toys, analog games, computer and video games, interactive fictions, commercial entertainments, and independent releases. Drawing on philosophy, design theory, literary studies, aesthetics, and interviews with game developers, Sicart provides a systematic account of how games can be designed to challenge and enrich our moral lives. After discussing such topics as definition of ethical gameplay and the structure of the game as a designed object, Sicart offers a theory of the design of ethical game play. He also analyzes the ethical aspects of game play in a number of current games, including Spec Ops: The Line, Beautiful Escape: Dungeoneer, Fallout New Vegas, and Anna Anthropy's Dys4Ia. Games are designed to evoke specific emotions; games that engage players ethically, Sicart argues, enable us to explore and express our values through play
Also available in print
Mode of access: World Wide Web
Description based on PDF viewed 12/23/2015
URL:https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6642240(Abstract with links to resource)
出版国アメリカ合衆国
標題言語英語
本文言語英語
著者情報Sicart, Miguel
ISBN9780262317122(: electronic bk)
無効/取消ISBN9781461941705(: electronic bk)
件名LCSH:Videogames
NCID6642240
IDENThttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6642240

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