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書誌情報:Values at play in digital games
Mary Flanagan and Helen Nissenbaum
Cambridge, Mass. : MIT Press , [2014]
1 online resource (xiv, 207 p.)
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https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6867430
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書誌詳細
刊年2014
G/SMDリモートファイル
形態1 online resource (xiv, 207 p.)
注記Includes bibliographical references and index
Restricted to subscribers or individual electronic text purchasers
All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games. After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved
Also available in print
Mode of access: World Wide Web
Description based on PDF viewed 12/23/2015
URL:https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6867430(Abstract with links to resource)
出版国アメリカ合衆国
標題言語英語
本文言語英語
著者情報Flanagan, Mary
Nissenbaum, Helen Fay
ISBN9780262324441(: electronic bk)
無効/取消ISBN9780262027663(: electronic bk)
件名LCSH:Computergames
LCSH:Values
LCSH:Digitalmedia
NCID6867430
IDENThttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6867430

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