刊年 | 2009 |
G/SMD | リモートファイル |
形態 | 1 online resource (xi, 414 p.) : ill. |
注記 | Includes bibliographical references (p. [333]-397) and index Introduction: A fable of politics, community, and virtuality -- Digital monsters : show and tell on Capitol Hill -- Hacking Aristotle : what is digital rhetoric? -- The desert of the unreal : democracy and military-funded videogames and simulations -- The war from the Web : an atlas of conflict, government, and citizenship -- Power points : the virtual state and its discontents -- Whistle-blowers : traditional epistolary discourse and electronic communication -- Submit and render : digital satires about surveillance and authentication -- Reading room : the nation-state and digital library initiatives -- Waiting room : serious games about national security and public health -- The past as prologue : cultural politics and the founding narratives of information science Restricted to subscribers or individual electronic text purchasers Today government agencies not only have official Web sites but also sponsor moderated chats, blogs, digital video clips, online tutorials, videogames, and virtual tours of national landmarks. Sophisticated online marketing campaigns target citizens with messages from the government--even as officials make news with digital gaffes involving embarrassing e-mails, instant messages, and videos. In Virtualpolitik, Elizabeth Losh closely examines the government's digital rhetoric in such cases and its dual role as mediamaker and regulator. Looking beyond the usual focus on interfaces, operations, and procedures, Losh analyzes the ideologies revealed in government's digital discourse, its anxieties about new online practices, and what happens when officially sanctioned material is parodied, remixed, or recontextualized by users. Losh reports on a video game that panicked the House Intelligence Committee, pedagogic and therapeutic digital products aimed at American soldiers, government Web sites in the weeks and months following 9/11, PowerPoint presentations by government officials and gadflies, e-mail as a channel for whistleblowing, digital satire of surveillance practices, national digital libraries, and computer-based training for health professionals. Losh concludes that the government's "virtualpolitik"--its digital realpolitik aimed at preserving its own power--is focused on regulation, casting as criminal such common online activities as file sharing, video-game play, and social networking. This policy approach, she warns, indefinitely postpones building effective institutions for electronic governance, ignores constituents' need to shape electronic identities to suit their personal politics, and misses an opportunity to learn how citizens can have meaningful interaction with the virtual manifestations of the state Also available in print Mode of access: World Wide Web Made available online by Ebrary Description based on PDF viewed 12/23/2015 URL:https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267194(Abstract with links to resource) |
出版国 | アメリカ合衆国 |
標題言語 | 英語 |
本文言語 | 英語 |
著者情報 | Losh, Elizabeth M.
|
ISBN | 9780262254946(: electronic bk)
|
無効/取消ISBN | 9780262123044(: electronic bk)
|
件名 | LCSH:Informationsociety
LCSH:Informationtechnology
LCSH:Internet
LCSH:Communication
|
NCID | 6267194 |
IDENT | https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267194 |